Reapers' Tide

The dead do not rest. Neither will you.

A dark-fantasy survivors-like in hand-animated pixel art. Hold the line for fifteen minutes, grow a build that wipes the screen, and break the horrors that lead the horde.

Coming 2027Free demo coming soonWindows - macOS - Linux - Steam Deck

I - The Tide

Fifteen minutes. Hundreds of dead. One reaper.

Every night the tide rises. Skeletons, ghouls, wraiths and worse pour out of the dark by the hundreds, and all that stands between them and the living is you.

You move. Your weapons fire on their own. Every soul you reap feeds your next level-up, and every level-up hands you three cards: a new weapon, a stronger one, or a passive that bends the run your way. By the tenth minute the screen is a storm you built yourself. Then the final boss walks out of the dark.

  1. Reap souls from the horde
  2. Level and pick 1 of 3 cards
  3. Evolve maxed weapons
  4. Break the boss at 15:00
Real gameplay
  • 6heroes
  • 4cursed realms
  • 9bosses
  • 17weapons
  • 15evolutions
  • 24relics
  • 84achievements

II - Heroes

Choose your reaper

Six heroes, six ways to reap. Each brings a trait, a signature weapon, an ultimate and three talent trees, and earns mastery and Paragon levels the more you play them.

III - Realms

Four cursed lands. Nine bosses.

Each realm has its own horde, its own hazards, its own music and two bosses before the final horror arrives at 15:00. Clear one to open the next, then climb its Torment tiers.

IV - Build your storm

Six weapons. One screen-clearing storm.

Level-ups deal three cards from Common to Legendary. Hold up to six weapons, max them, then pair each with the right passive to evolve it into something unholy. Reroll, banish, and chase the one combination that wipes the screen.

Level up!

Chain Lightning

Rare

Bolts leap between foes. +1 chain.

Reaper's Waltz

Evolution

8 blades on a breathing orbit, damage grows with speed.

Might

Epic

Damage +30%.

Max a weapon, hold its catalyst passive, open a boss chest: the weapon evolves. Recipes stay hidden until you discover them.

    V - Run events

    No two nights alike

    Every run is interrupted by choices. Defend a shrine, accept a curse, answer an omen, or step through a rift. Risk buys power.

    Shrine of Souls
    Elite Gauntlet rift

    VI - Endless progression

    Every run makes you stronger

    Shards you bring home buy power in the Sanctum. Clears open new realms and harder tiers. When the bosses fall too easily, make a pact with the dark.

    Torment I - V

    Each realm climbs from Normal to Torment V: tougher, faster, more elite hordes for far richer rewards. From Torment III the bosses come back Ascended.

      Soul Constellation

      Sixty stars across five rings. Spend shards on small edges, then equip two of ten keystones that change how you play: Glass Soul, Blood Moon, Fourth Card, Hollow Pact...

        Pacts and Heat

        Twelve pacts twist the rules for Heat: tyrant bosses, a stalker on your trail, no potions, two cards per level-up. Up to 20 Heat, +5% rewards for each.

          Heat20

          Mastery and Paragon

          Ten mastery levels per hero, then ten Paragon levels that awaken their trait. Unlock palettes, spend talent points across three trees with a capstone each, and swap in an alternate ultimate.

            The Journal

            A bestiary that fills as you slay, an arsenal of every weapon and evolution, a Bounty Board of contracts, your records, and Steam leaderboards.

              84 achievements

              Steam achievements that unlock heroes, open realms and pay out shards. Survive The Long Night of endless mode, slay every boss, win with every hero.

              84

              VII - Media

              See the tide

              Azgoroth ascends
              Rain of Arrows

              Coming 2027

              Wishlist Reapers' Tide

              A wishlist is the single best way to help a solo developer. Steam will tell you the moment the tide rises, and when the free demo goes live.

              • Free demo: the full Forsaken Graveyard, the Hooded Rogue and the Bone Necromancer
              • Your demo save carries over to the full game
              • Keyboard and mouse, gamepad and Steam Deck

              VIII - Press kit

              Fact sheet

              Developer
              Petr Jirous (solo)
              Publisher
              Self-published
              Release
              2027, Steam. Free demo coming soon
              Platforms
              Windows, macOS, Linux, Steam Deck
              Price
              $4.99
              Genre
              Action roguelite, bullet heaven, survivors-like
              Input
              Keyboard and mouse, gamepad
              Engine
              Godot 4
              Steam
              App 5362420 - demo 5363990

              About the game

              Reapers' Tide is a dark-fantasy survivors-like built by one developer. Survive a fifteen-minute undead tide as one of six heroes, stack up to six weapons and evolve them, collect relics, defend shrines and dive into rifts, then topple nine bosses across the Forsaken Graveyard, the Frozen Crypt, the Infernal Wastes and the Plaguemire. Torment tiers, Pacts, the Soul Constellation and Paragon levels keep every run pushing further.

              Downloads

              • Press kit .zipLogo, icon, key art, 8 screenshots (1920 x 1080 PNG), fact sheet - 9.8 MB
              • LogoTransparent PNG, 900 px
              • Key art2560 x 1429
              • Icon512 x 512

              Press and creator contact: press email coming soon. Steam keys for coverage will be available ahead of launch.

              Disclosure: the pixel art was made with the help of PixelLab and the key art, logo, music and sound with Higgsfield, then selected, edited, animated and assembled by the developer. All gameplay, code and design are the developer's own.